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VOIDAUDIO
STUDIO
THE VOID FIELD GUIDE / PRACTICAL MASTERING

Compare the sound, not just the volume.

Keep original, live processed, checked rendered and loudness-matched playback clearly separated.

Before you start: open the current VOID studio in a modern browser. These instructions describe the development release and use locally generated demonstration audio in screenshots.

Original, processed and rendered comparison controls
Actual VOID WordPress interface. Demonstration uses locally generated audio; project records shown are test settings.

Four useful listening states

Original playback auditions your imported source. Live processed playback runs the current chain. Checked rendered playback auditions the completed output buffer. Loudness-matched comparison changes audition gain to make a comparison fairer; it does not change exported gain.

01 / Choose a meaningful passage

Import your WAV and select a passage that exposes the decision you are making: drum transients for compression, a dense section for tonal balance, or a quiet passage for unwanted artifacts. Start playback deliberately; VOID does not autoplay.

02 / Switch deliberately

Use the labeled transport controls to compare the original and processed sound. After a render completes, use rendered playback to hear the checked output. Watch the active playback state so you know which signal you are hearing.

03 / Use matched comparison

Enable the available loudness-matched comparison after the required measurements are ready. Listen for tonal balance, movement and distortion rather than simply choosing the louder signal. Matching is an audition aid, not a mastering preset.

If you edit the chain, a previous render becomes stale. Re-render before judging final measurements or rendered playback. If live processed playback is unavailable in your browser, use the render path where supported and consult the playback troubleshooting guide.

Keep learning

Render it. Check it. Then commit.

Get back to the music.

By VOID · Updated 1 October 2026